Hello everyone, my name is Mike Matarazzo.
After learning game development and dabbling with what has become Conflict: Sol, enter the incredibly original studio name: MFM Interactive Systems. I'm a long-time fan of space shooter and space combat games, so the natural entry point into game development was a 2D shooter.
Conflict: Sol is my first major project, and the latest pre-release version is available on itch.io. Keep an eye out for updates right here, on Twitter, on Twitch, or at mfm-is.com. The game is also currently in Open Testing on Google Play.
Special thanks to many folks in the Baltimore/Washington area game developer community, the DC IGDA, and the MAGFest Jam Clinic for tips and suggestions regarding Conflict: Sol and game music ideas.
Also, huge thanks to anyone who has played this game at any point over the last several years (especially at indie game showcases) and provided feedback. It is truly appreciated!